How To Use Worldedit 1 7 10

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  1. How To Use Worldedit 1.15.2
  2. How To Use Worldedit 1.16

In-game Minecraft map editor - build bigger things more quickly! These 13 videos will teach you how to use EVERY command of WorldEdit! Here is an alphabetical list of all commands; it also tells you in which part the command is explained. Jun 25, 2020 WorldEdit Mod 1.16.5/1.12.2/1.7.10 is programmed by a group of developers in order to improve the construction aspect in the Minecraft game world. Follow the article below to get further information about it effectively it functions.

Once you have selected a region, it's time for the real fun to begin.

How To Use Worldedit 1 7 10

Setting Blocks¶

The most basic operation, the //set command allows you to set all blocks in your selection to a given pattern.

Example: Setting your selection

A simple pattern:

Complex patterns:

Replacing Blocks¶

If you don't want to set all the blocks in your selection, you can decide which ones should be affected by specifying a mask with the //replace[mask] command.

Note that you can omit the mask argument in the command - it will default to the existing block mask.

Example: Replacing blocks in your selection

Replacing all non-air blocks with grass:

Replacing all stone with green_wool:

Replacing surface sand with metal blocks:

Building walls (and other outlines)¶

Sometimes, you want to create walls or other hollow shapes. There are two main ways to do this:

For cuboid selections, the //faces command (alias: //outline) will allow you to fill all 6 faces (up, down, north, south, east, west). Using this command on any other type of selection will create a bounding box (i.e. a cuboid region that entirely encompasses whatever shape you had selected) and create the faces of that cuboid.

For any type of selection, the //walls command will allow you to make a hollow shell of the selection without a ceiling and floor. The specifics of this depends on the selection type.

Overlaying¶

The //overlay command allows you to overlay blocks in the selection with another block (or pattern). Note that the top of your selection must be 'open' - this command will look downwards from the block above your selection in every column until it hits a non-air block, and then place your pattern above that. This is useful for overlaying torches, fences/walls, road blocks, etc. on top of existing terrain.

Stacking¶

The //stack[direction] command allows you to repeat your selection a number of times in a given direction. This will essentially copy and paste your selection over and over.

If a direction is not specified, it will stack in the direction you are facing.

Some potential uses for this include:

  • Extending bridges
  • Making tunnels
  • Repeating a segment of a hand-built structure

There are several flags available:

  • -m will set a source mask, only stacking matching blocks
  • -e will also copy entities into each stacked area
  • -b will also copy biomes into each stacked area (you may need to re-join the world to see changes)

Some uses of the stack command

Digging a tunnel through a mountain effortlessly. Be sure to select the ceiling and floor blocks.

Moving¶

If you've built something, only to find out that you need to move it a little to the side, this command can be very helpful as it will shift the entire area like magic. The command takes a distance to move the area, an optional direction, and also a block to fill with the existing area now left void by the move.

The direction parameter works like that of the //stack command: use any direction, defaulting to 'me' - your current heading.

How do i use snapchat on my laptop. If you don't provide a block to fill with, the area left behind will be filled with air.

You can also use the -s flag to move your selection along with the blocks, so your new selection will be in the same place as the moved blocks.

The move command also takes the same three flags as //stack, -e to move entities, -b to copy biomes (source biomes unaffected), and -m to move only matching blocks.

Example: Using the move command

Moving the selection 2 blocks forward, leaving stone:

Moving the selection 5 blocks down, leaving air behind:

Smoothing¶

The //smooth[iterations] command will smooth terrain out. You can increase the number of iterations to make areas more smooth. Note that this command works with a heightmap, and while it excels at smoothing out surface terrain, it it not suitable for smoothing caves, walls, or objects.

Regenerating¶

The //regen command will regenerate your selection to its state when the world was freshly generated. It is based on the world's current world generator and seed, meaning running it multiple times will produce the same results.

How To Use Worldedit 1.15.2

Warning How do i download an app to my computer.

The regen command will use the current world generator, which means if the world was generated via an external tool, or if Minecraft's terrain generation has changed in the meantime, the regenerated area will not match everything around it. If possible, consider taking a backup of your entire world ahead of time for use with snapshots.

Naturalizing¶

The //naturalize command will naturalize terrain by creating a layer of grass, followed by layers of dirt and then stone.

Placing flora¶

The //flora command will scatter tall grass and flowers over grass, and cacti and dead grass on sand in your selection. It works similarly to overlay, if you need a more complex pattern.

Generating forests¶

The //foresttype>[density] command will plant a forest with trees of your choosing. The density must be a number between 0 and 100, and controls how often WorldEdit will try to plant a tree within the area. The default is 5.

Hollowing areas¶

Using //hollow[thickness][fillpattern] command will hollow out objects in your selection, leaving a shell with the given thickness. By default, the interior of the hollowed object will be filled with air, unless you specify something else.

Creating lines and curves¶

When you have a cuboid region selected, you can draw a line between the first and second points you selected. The command //line[thickness] will create a line of the given pattern and thickness, and adding the -h flag will make it hollow, allowing you to generate a 'tube'.

To make a curve with more points, use the //selconvex selection mode to select multiple points. Then use //curve[thickness] to draw a spline through all the points selected (in order!) of the given pattern and thickness - again, -h will make it hollow.

Setting a block in the center¶

The //center command will set the center block (or 2 blocks, along any axis of even length) of your selection.

Deforming regions¶

Using //deform, you can apply a custom expression to all blocks in your selection.

The expression should take the variables x, y, and z and change them to the new coordinate that should be copied to the current x/y/z. For example, y-=1 will move every block up one, since each block will be copied from the block below it.

By default, coordinates are normalized from -1 to 1 on each axis, from the min to max points of your selection. Using the -r flag will use raw world coordinates, while -o will use Minecraft coordinates scale offset to your placement position.

Example: Deforming regions

Making bumpy terrain:

Flipping your selection on its side:

Setting Biomes¶

While WorldEdit mostly focuses on manipulating blocks, the //setbiome command allows you to set the biome in your selection. The biome type should be specifed by biome id. If you are using a biome added by a mod, the namespace: must prefix the id, e.g. minecraft:plains.

Note

WorldEdit supports Minecraft's 3D biomes since 7.2, on 1.15 and 1.16. This means that for the most part, the biome will be setinside your selection only, even in the Y direction. Unfortunately, Mojang made biomes 4x4x4 cubes instead of1x1x1 like blocks, and it also fuzzes on the edges. This means that biomes can't be as finely controlled asbefore, and that it can't be constrained to your selection entirely.

Additionally, Mojang has made the overworld not entirely respect 3D biomes, so in some cases WorldEditwill also set the biome at Y=0 to ensure that spawning and visuals work properly.

To more closely emulate the old behavior of setting columns, use //expandvert before setting biomes.

This is the list of all WorldEdit plugin commands

To use this plugin correctly you need to be opped, clickhere to learn how to be an operator.




OrderSettingDescription
// limit

Sets a maximum number of blocks affected by your operations.

This command only acts on you.

Use this command to avoid big accidents.

If you have already set a base limit in the WorldEdit configuration file, it will not overwrite it.






History
// undo
Removes your last action.
// redo
Resets the last removed action.
/ clearHistory
Erases your history.





Selection
// wand
Added to your inventory an editing tool (by default an 'ax wood'). Left click on a block defines the point 1 selection. Right click on another block defines the point 2 selection.
/ toggleeditwand
Toggles the edit wand selection mode, ALLOWING you to use the edit wand item Normally.
// pos1
Sets the block above which you find to be the # 1 pick.
// pos2
Sets the block above which you find to be the # 2 selection.
// hpos1
Sets the block you watch as the # 1 pick.
// hpos2
Sets the block you watch as the # 2 selection.
// chunk
Select the plot where you are as a selection.
// expandEnlarges your selection of blocks in the direction you look.
// expand Enlarges your selection of blocks to the North, South, East or West.
// expandEnlarges your selection in two directions at once.
// expand greenExpands the selection to include sky to bedrock.
// contractReduces your selection of blocks in the direction you look.
// contract [management]Reduces your selection of blocks to the North, South, East or West.
// contract [management]Reduces your selection in two directions at once.
// shift [management]Moves the selected region. This does not move the contents of the selection.
// size
Gives the size of the selected region.
// countCount the number of blocks in the selected area
/ distr
Gives the distribution of the blocks in the selected area.





Clipboard
// copy
Copy the selected region. Be careful, your position is copied too.
// cut
Removes the selected region.
// paste
Paste the contents of the clipboard.
// pastetruePaste the contents of the clipboard in its actual position.
// rotateRotates the contents of the clipboard.
// flip[Dir]Flip the clipboard.
// loadLoads .schematic in the clipboard.
// saveSaves the contents of the clipboard in the .schematic.
/ clearclipboard
Empty the contents of the clipboard.





Region operations
//setTransforms all the blocks in the selected area in a specified block.
// replaceReplace all empty blocks (air) in a block type .
// replace Replaces all kind of blocks in block type .
// overlayPlace a block above the current block region.
// wallsBuilt the walls of the selected region (not including ground and ceiling).
// facesBuilt walls around the selected region, including the floor and ceiling.
// smooth[Iterations]Smooth the selection's heightmap.
// move[Count] [management] [leave-id]Moves the contents of the selection. A block can be specified to fulfill the former moved content.
// stack[Count] [management]Separates the selection.





Generation
// hcyl [height]Created a hollow vertical cylinder.
// cyl [height]Created a vertical cylinder.
//sphere [raised?]Created a sphere.
// hsphere [raised?]Created a hollow sphere.
/ forestgen[Size] [type] [density]Created a forest.
/ pumpkins[Size]Created a pumpkin forest.





Chunk tools
/ chunkinfo
Give the name of the plot file where you are.
/ listchunks
Displays a list of plots used. ( 'Print a list of used chunks.')
/ delchunks
Generate a shell script to delete chunks.





Utilities
/ toggleplace
Toggle entre using pos # 1 or your current position.
// fill [depth]Made a round plate of radius 'radius'.
// fillr filled a creu over a radius 'radius' and to the ground (making the area).
//drainEmpty all water or lava lakes (within ).
/ fixwaterEvens pools of water near you.
/ fixlavaEvens the lava pools near you.
/ removeabove[Size] [height]Deletes the blocks above your head.
/ removebelow[Size] [height]Removes the blocks below your feet.
/ replacenear Replaces blocks near you.
/ removenear[Block] [size]Removes the blocks near you.
/ snow[radius]Add snow (radius [radius]).
/ thaw[radius]Remove snow (radius [radius]).
/ex[Size]Extinguished the fire.
/ butcher[radius]Kill the monsters around you.





Super pickaxe
//
Enable super-pick.
/ single
Switch to single block super pickaxe mode.
/ areaGoes to a super pickaxe digging blocks around the point of impact (not digging deep)
/ recurGoes to a super pickaxe digging blocks around the point of impact (also digs deep).
/ none
Disables orders.
/ info
Passes the information tool (gives the position, ID and the material of the selected block).
/ tree[type]Enables tree creator.
/ replSwitch to replace the block tool.
/ cycler
Tool to 'recycle' the texture of an object (eg switch from a chestnut tree with a white tree).
// brush[No-replace?]Passes the brush tool.
// rbrush
Switch to the replacing the brush tool That only replaces Existing block.
// sb [radius]Use the brush sphere.
// cb [radius] [height]Use the cylindrical brush.
// ccb
Use the clipboard brush.





Snapshots
// restore[Snapshot]Particular restore a snapshot.
// useParticular Use a snapshot.
/ listsnapshots[Num]List the 5 newest snapshots.





Getting around
/ unstuck
Go over to the first slot.
/ ascend
Up to the first free space above you.
/ down
Descend to the first space below you.
/ eye[Clearance]You stick to the highest point above you.
/ thru
Passes through the wall that you look.
/ jumpto
Mounted on the wall as you look.
/ up[distance]Rises by a predetermined distance.

How To Use Worldedit 1.16


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